Shadow Star-corsairs Board Game

7.2 Shadowstar Corsairs (2016) 88 Ratings & 51 Comments · GeekBuddy Analysis Gameplay 2–5 Players Community: 2–5 — Best: none 90–150 Min Playing Time Age: 13+ Community: 12+ Weight: 3.17 / 5 'Complexity' Rating Designer Ryan Wolfe Artist Ryan Wolfe Publisher 0 hr art & technology...

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7.2 Shadowstar Corsairs (2016) 88 Ratings & 51 Comments · GeekBuddy Analysis Gameplay 2–5 Players  Community: 2–5 — Best: none 90–150 Min Playing Time Age: 13+  Community: 12+ Weight: 3.17 / 5  'Complexity' Rating   Designer Ryan Wolfe Artist Ryan Wolfe Publisher 0 hr art & technology


Description:

As independent starship captains granted letters of marque by the ConFederation, the players vie for control of a dangerous but lucrative area of space known as the Shadowstar Expanse. Though a Corsair enters the Expanse with but a single old ship and a handful of loyal crew, they may eventually command up to three customized ships, a trio of cargo shuttles, and more than a dozen squads of seasoned soldiers. Ships can be upgraded, territory claimed, and rivals fought both in space and on the ground. Conflict with other Corsairs is likely as each attempts to increase his or her reputation by demonstrating political influence, technical savvy, and a willingness to do whatever it takes to secure the Expanse.

During his or her turn a player will move their ships and choose actions from one of four categories (Technology, Politics, Personnel, or Finance), - deploying troops to hold territory and positioning resources where they are most needed. Potential combat is resolved and then the next player takes a turn.

△ The ultimate goal is to earn enough Commendations to be granted sole governorship of the Expanse.

△ Technology, Politics, and Contract Cards have important game effects and also earn the Reputation needed to win Commendations.

△ The cards are gained using resources harvested from the board and by fulfilling a contracts.

△ Employing their ship(s) and crew, a player must to secure enough resources or complete enough contracts to propel themselves to victory, while hindering (or destroying) the competition.

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