The Game Common Decency is my hilarious, outrageous and occasionally disgraceful party game about predicting your friends' reactions to our creative, troubling and beautifully written moral dilemmas. There will be judgement, hilarity, debate, offence, drama, romance and a live badger hidden in one in ten packs.*
Common Decency is my hilarious, outrageous and occasionally disgraceful party game about predicting your friends' reactions to our creative, troubling and beautifully written moral dilemmas.
There will be judgement, hilarity, debate, offence, drama, romance and a live badger hidden in one in ten packs.*
This is in fact the second pack of Common Decency. The original was concocted two years ago by a group of us holed up in a cottage for a week on a rainy beach in North Wales.
Over the course of the week we got through the cottage's vast supply of board games (we made quite a dent in the supply of bottles too) and ended up making our own, taking our favourite features and gameplay from the other games, and writing the most outrageous content we could.
That might have been it, but on a whim, we wrote it up, expanded it and took it to a party. It was a hit and we were soon getting hassled to print copies for other people. Things snowballed from there and after a couple of posts about it went viral on social media, we found ourselves shipping loads of copies all around the world.
Since then we've been gathering feedback and receiving card suggestions through our website at www.common-decency.com.
After months of hard work we're now ready to launch our second pack - The International Edition.
The new features include:
◆ A completely new set of questions, some of them user submitted in return for a free pack.
◆ A very slight reduction in the obscure and colourful British slang that featured so prominently in the original.
◆ A redesigned box to hold the cards.
What's in the box?
The box contains 72 printed cards, consisting of:
◆ 1 Rules card
◆ 10 Answer cards
◆ 61 Question Cards
"I was introduced to the game a few weeks ago while I was vacationing and working here in London, and I love it! ... If you want to try a pub and party game with a cheeky English flair that will make you and your friends squirm a bit, check this out!"
Jeffrey Bellinger, creator of Killer Bunnies.
Risks and challenges
As this is my second card game, I've already been through the process of co-ordinating the printing and shipping of a game, which went well the first time round.
This time round I'm using a larger printing company, we've been communicating with them over the last six months and we are ready to go!
The challenge of shipping the games out is slightly more complicated. Last time this was all done in mine, or other peoples,' houses. This got the job done, though led to a few late nights and favours from friends to get everything sent out in time.
At the strong suggestion of said friends, this time I'll be using a fulfilment company. I've chosen a well established firm just down the road from the manufacturer in Shenzen, China. They have a lot of experience in fulfilling KickStarter campaigns, and have even worked with my manufacturer numerous times.